Looking back
I was 14 when I started TerraScape on a computer at home, mostly so my friends and I would have somewhere to play, and I really didn't know what I was doing. One of the oldest photos I have from that time shows me at my desk typing "it doesnt seem like the shop is working lol" into chat, which sums up those first months pretty well.
That desk is also where I learned to program. I couldn't write a plugin from scratch yet, so I decompiled other people's and changed them until they did what I wanted, usually with players online waiting for me to fix whatever I had just broken. A lot of what I was chasing came from other games, and the biggest idea came from Halo, where my favorite part had always been Forge, with players building their own maps and sharing them for everyone to play. I wanted that in Minecraft, and in the end The Walls, Survival Games and Nexus all ran on maps built by players, with the best of them going into rotation for thousands of people.
None of that would have happened without the people around it. At first it was a few friends from middle school who built with me and chipped in to keep the server running, and before long people I had never met were showing up to build maps, run tournaments, moderate for free and argue on the forums. my0445316 was one of the earliest, and one of TerraScape's first financial supporters, paying for the server when it needed paying for and bringing TerraScape back after I had shut it down. Having someone believe in the idea that much, that early, is a big part of why I kept going.
He was far from the only one, and I still remember every username in the People section above, because each of them is part of this story. Between them, they're the reason I became a software engineer, since keeping MC Zone running is how I learned to code and they gave me a reason to keep learning. I hope it gave them what it gave me: a sense of belonging, and a place to hang out with friends we only ever knew online.
What I'd do differently
The part I think about most is money. The servers ran on ranks, microtransactions and later subscriptions, and a lot of that money came from kids. Parents sometimes emailed asking for refunds, and when we shut a game down, the perks people had paid for went with it, which I'd handle very differently now. I'd also be kinder, because reading old emails I can see I was often hard on people who were helping for free, Haribo98 among them, and they deserved more patience and a lot more thanks.
I'd give more credit, too. Players built many of the maps our games ran on simply because they loved building, and I wish we had recognized them better. The same goes for other servers, especially Project Ares (later Overcast Network), which we took a lot of ideas from, sometimes more than we should have.
What I try to remember is that everyone running MC Zone was a kid. The admins, moderators and developers, me included, did all of this after school for tens of thousands of players every week and more than a million over the years, which is more responsibility than most kids that age ever have, and more than any of us understood at the time.
Mostly, though, I'm grateful to everyone who played, built, moderated, supported the servers financially or just hung out. If you were there, I'd love to hear from you.


























